

It’s still best performed in well-lit environments, with performance quickly deteriorating with available light, but I’d certainly class it as a viable alternative if your controllers are dead and you want to watch a bit of Netflix in VR. It’s much more stable this time around, and I don’t seem to have to be so obvious with my gestures when playing games like Waltz of the Wizard. Though the layout of cameras hasn’t changed on the Quest 2, there does seem to be a noticeable improvement to hand-tracking – possibly due to the improved processing power available.

The problem is, it wasn’t that great on the Quest, losing tracking and generally being a little awkward. Introduced after the release of the Oculus Quest in 2019, the headset uses built-in cameras to detect and track your hands in real-time, allowing you to use your hands to navigate the Oculus UI and even play games that support hand-tracking. You’ve also got the option of ditching the controllers completely and using your hands to navigate the virtual space, thanks to the return of hand-tracking.
